Analisis Tingkat Penerimaan Mahasiswa terhadap Pembelajaran Online berbasis Gamifikasi Pada Perguruan Tinggi. Journal of Vocational, Informatics and Computer Education, [S. l.], v. 2, n. 1, p. 1–13, 2024. DOI: 10.61220/voice.v2i1.24. Disponível em: https://journal.lontaradigitech.com/VOICE/article/view/135. Acesso em: 12 jul. 2025.