Penerapan Model Pembelajaran Problem Based Learning Berbantuan Media Kahoot untuk Meningkatkan Hasil Belajar Siswa Di SMA Negeri 2 Toraja Utara
DOI:
https://doi.org/10.61220/qacwh065Keywords:
Problem Based Learning, Media Kahoot, Hasil Belajar Geografi, Gamifikasi Pembelajaran, Inovasi PendidikanAbstract
Pembelajaran geografi yang konvensional seringkali menghasilkan partisipasi siswa yang rendah dan pemahaman konsep yang kurang optimal. Penelitian ini mengintegrasikan model Problem Based Learning dengan platform gamifikasi Kahoot untuk meningkatkan hasil belajar siswa pada mata pelajaran geografi. Penelitian eksperimen dengan analisis deskriptif kualitatif dilakukan di kelas X.J SMA Negeri 2 Toraja Utara dengan 36 subjek penelitian. Data dikumpulkan melalui lembar observasi aktivitas pembelajaran dan tes evaluasi berbasis Kahoot selama dua siklus tindakan. Temuan menunjukkan transformasi pembelajaran yang signifikan, ditandai dengan peningkatan keterlibatan siswa dalam bertanya, menjawab, dan berpendapat masing-masing sebesar 11,1%, 22,2%, dan 11,1%. Aspek kognitif menunjukkan pencapaian luar biasa dengan ketuntasan belajar melonjak 47,2% dari siklus pertama ke siklus kedua. Kualitas pengajaran guru meningkat dari 72,2% menjadi 84,3%. Penelitian ini memberikan kontribusi teoretis dan praktis dalam inovasi pembelajaran geografi berbasis teknologi, membuktikan bahwa sinergi antara pendekatan konstruktivis dan media interaktif mampu menciptakan lingkungan belajar yang engaging dan meningkatkan capaian pembelajaran secara substansial.
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