Journal of Digital Technology and Computer Science
type: channel
description: Journal of Digital Technology and Computer Science (DIGITECH) ini mengeksplorasi perkembangan terkini dalam bidang teknologi digital dan ilmu komputer. Artikel-artikelnya mencakup berbagai topik, termasuk pengembangan perangkat lunak, keamanan informasi, kecerdasan buatan, dan komputasi awan. Dengan pendekatan interdisipliner, jurnal ini berusaha untuk memahami dampak teknologi digital terhadap masyarakat dan bisnis. Beberapa penelitian mengungkapkan inovasi baru dalam algoritma komputer, sementara yang lain memeriksa implikasi etis dari perkembangan teknologi. Dengan fokus pada keterbukaan dan kolaborasi, Journal of Digital Technology and Computer Science (DIGITECH) menyajikan kontribusi-kontribusi berharga untuk pemahaman kita tentang evolusi dunia digital.
publisher: Lontara Digitech Indonesia
language: id
publication name: Journal of Digital Technology and Computer Science
issn: 3031-0318
items: KNN Vs Naive Bayes: An Innovative Comparison in Predictive AI Learning With Association Data Support
items: Classify: Classroom Reservation Mobile Application for Students Based on Agile Development
items: Web Based Sales Information System Using the Waterfall Method for Cashier and Product Management
items: WIKAMA: A Web-Based Tourism Information System for Maros Regency Using the Waterfall Method
items: Web-Based Tourism Recommendation System for South Sulawesi: Design, Implementation, and Evaluation
items: SIPER: Development of a Web-Based Library Information System at SMK Negeri 7 Makassar Using the Agile Method
items: Perancangan Aplikasi Pemesanan Katering Online Berbasis Website
items: Analyze the Interactive Biography System of the President of Indonesia: Portfolio
items: Eco-Fort : Sistem Informasi Pemantauan Sampah Benteng Rotterdam
items: Beautyskin: Aplikasi Web Rekomendasi Produk The Originate Berbasis Jenis Kulit Untuk Kecantikan Maksimal
items: Remindly: Android-Based Task Reminder App with Agile Methods to Improve Student Study Time Efficiency
items: Task Monitoring Information System: Case Study of Task Minder Implementation in PTIK A Class Students Class 2022 Makassar State University
items: Traditional Food Ordering Service Information System "ANTAR RASA"
items: SIPANDAI: Development of an Integrated Village Public Service Website Using the Agile Method
items: Digides: Development of a Web-Based Information System for Village Data Administration and Management Using the Waterfal Method
items: WorkSpot: Platform Android Berbasis Agile untuk Rekomendasi Tempat Mengerjakan Tugas bagi Mahasiswa dan Profesional
items: OutfiX : Pengembangan Aplikasi Online Shop Berbasis Android Dengan Metode Agile
items: I-Read: Aplikasi Agile untuk Pencarian Lokasi Buku Lintas Perpustakaan di Wilayah Makassar
items: Pomify: Aplikasi Mobile Pomodoro Timer untuk Mengurangi Prokrastinasi dengan Metode Incremental
items: Modern Lifestyle Transformation: The Role of an Agile Android Diary App for Time Management and Self-Reflection
items: Metode Penentuan Perbaikan Noise Pada Data Musik Menggunakan Algoritma Least Mean Square
items: Pengembangan Sistem Navigasi Deteksi Lubang Pada Smart Scooter
items: Perancangan Konversi Meteran Air Analog ke Digital dengan Optocoupler Berbasis Mikrokontroler NodeMCU ESP8266
items: Pengembangan Sistem Pengaturan Cahaya Lampu Celup Bagan Berbasis Bluetooth
items: Pengembangan Lampu Jalan Pintar Hemat Energi Berbasis Perangkat Komunikasi Data Multipoint

KNN Vs Naive Bayes: An Innovative Comparison in Predictive AI Learning With Association Data Support
type: item
description: This study analyzes how Naive Bayes and K-Nearest Neighbor (KNN) predict learning outcomes based on artificial intelligence (AI). The main focus of this study is the difficulty of algorithms in handling complex learning data and the contribution of Association Rule Mining (ARM) attribute features in improving prediction accuracy. The methods applied include two classification algorithms (KNN and Naive Bayes) in an exploratory-comparative quantitative research design, as well as the application of ARM to uncover hidden patterns among variables using the apriori algorithm. Data for 368 students with prior experience in artificial intelligence technology was collected through an online survey. Although KNN outperforms in recall, the study results show that Naive Bayes has higher precision. By detecting hidden correlation patterns that cannot be identified by conventional classification methods, ARM improves classification results. The discussion emphasizes that the selection of the best algorithm depends on the application's objectives, namely whether the priority is on classification accuracy or the range of relevant results. Based on these findings, a hybrid technique combining KNN, Naive Bayes, and ARM is highly recommended for creating a more efficient and accurate prediction system to support AI-based education.
subject: Articles
  topic: section
subject: Association Rule Mining
  topic: keywords
subject: KNN
  topic: keywords
subject: Naive Bayes
  topic: keywords
subject: Predictive Learning
  topic: keywords
subject: Artificial Intellegents
  topic: keywords
creator: Devi Miftahul Jannah
creator: Aprilianti Nirmala S
rights: Hak Cipta (c) 2025 Devi Miftahul Jannah, Aprilianti Nirmala S (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-05
publication date: 2025-10-05
starting page: 66
ending page: 79
doi: 10.61220/digitech.v3i1.20251

Classify: Classroom Reservation Mobile Application for Students Based on Agile Development
type: item
description: Classroom management in higher education often suffers from inefficiencies and scheduling conflicts as the reservation process is still carried out manually. To address these issues, this research developed Classify, an Android-based mobile application designed to help students reserve classrooms in a structured, efficient and digital way. The development followed the agile method using the Scrum framework, which was divided into three iterative sprints, including system planning, interface design with Figma, backend integration through Firebase and implementation of the main functions such as login, class list per floor, booking system and user profile management. System modeling is done with the Unified Modeling Language (UML), including Use Case Diagram and Activity Diagram. The tests are carried out using black-box and white-box methods to ensure the reliability of the system and the correctness of the program logic. The test results show that all functions work as expected and meet user requirements. Classify is thus able to improve the efficiency of the classroom reservation process, reduce the administrative burden and contribute to the digitalization of academic services in higher education.
subject: Articles
  topic: section
subject: Agile Method
  topic: keywords
subject: Android
  topic: keywords
subject: Classroom reservation
  topic: keywords
subject: Mobile Application
  topic: keywords
creator: Joy Febrianto Hale
creator: Muhammad Taufiq Alhidayah Syah
creator: Surya Radi Ramdhani. S
rights: Hak Cipta (c) 2025 Joy Febrianto Hale, Muhammad Taufiq Alhidayah Syah , Surya Radi Ramdhani. S (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-05
publication date: 2025-10-05
starting page: 49
ending page: 65
doi: 10.61220/digitech.v3i1.20252

Web Based Sales Information System Using the Waterfall Method for Cashier and Product Management
type: item
description: This article presents the development of a web based sales information system for e commerce named Comerch using the Waterfall method. E commerce offers convenient online transactions yet imposes challenges in managing complex sales processes. The study aims to design and implement a system that supports transaction processing, product management, and an accessible and efficient platform. The Waterfall stages applied include requirements analysis, system design, coding, integration, and testing. Findings show that Waterfall enabled a structured and efficient development pipeline and smooth integration of system components. The resulting system provides core functions including product management, payment transactions, and real time reporting which improve operational efficiency and user experience. Scenario based testing confirms that the system performs as expected. Black box testing across forty six scenarios achieved one hundred percent functional validation. The study contributes a practical reference for developing sales information systems for small and medium enterprises and for practitioners seeking predictable and well documented development cycles.
subject: Articles
  topic: section
subject: E-commerce
  topic: keywords
subject: Information system
  topic: keywords
subject: Sales platform
  topic: keywords
subject: Transaction management
  topic: keywords
subject: Waterfall method
  topic: keywords
creator: Awaluddin
creator: Muhammad Fadhil Mu’min
creator: Riandy
creator: Syahril Ramadhan
creator: Muhammad Nur Faiz
creator: Ahmad Khairul Shiddiq
rights: Hak Cipta (c) 2025 Awaluddin, Muhammad Fadhil Mu’min, Riandy, Syahril Ramadhan, Muhammad Nur Faiz, Ahmad Khairul Shiddiq (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-08
publication date: 2025-10-08
starting page: 29
ending page: 48
doi: 10.61220/digitech.v3i1.20253

WIKAMA: A Web-Based Tourism Information System for Maros Regency Using the Waterfall Method
type: item
description: The Web-Based Tourism Information System of Maros Regency (WIKAMA) was developed to provide an efficient platform for promoting tourist destinations and delivering accessible visitor information. The system enhances the tourism experience by offering real-time details on attractions, facilities, and services. Development followed the Waterfall methodology, incorporating modules for destination management, gallery updates, and user interaction. Evaluation employed both functional and non-functional testing to assess performance, security, and usability. Black Box testing confirmed that all seven core functionalities operated successfully and complied fully with the specified requirements. While the system has met its initial objectives, further enhancements are recommended, including online ticketing, integration with social media for broader outreach, and optimization for improved performance. These improvements are expected to strengthen WIKAMA’s role as a digital tool for tourism promotion and regional economic development in Maros Regency.
subject: Articles
  topic: section
subject: Information System
  topic: keywords
subject: Tourism
  topic: keywords
subject: Waterfall Model
  topic: keywords
subject: Tourist Attractions
  topic: keywords
creator: Paula Vebrianti Kewa Payon Riantobi
creator: Nurhalisa
creator: Muh. Kahlil Gibran
creator: Muh. Kahlil
creator: Ahmad Khairul Shiddiq
creator: Muhammad Nur Faiz
rights: Hak Cipta (c) 2025 Paula Vebrianti Kewa Payon Riantobi, Nurhalisa, Muh. Kahlil Gibran, Muh. Kahlil , Ahmad Khairul Shiddiq, Muhammad Nur Faiz (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-08
publication date: 2025-10-08
starting page: 16
ending page: 28
doi: 10.61220/digitech.v3i1.20254

Web-Based Tourism Recommendation System for South Sulawesi: Design, Implementation, and Evaluation
type: item
description: Tourism information delivery in South Sulawesi remains constrained by the absence of a digital platform that provides comprehensive and personalized data. Previous studies generally present only basic information without recommendation features that align with user interests. This study develops a web-based application named Sering-Sering, designed to provide both tourism information and personalized recommendations according to user needs. The application was developed using the Waterfall model, a structured and sequential software engineering methodology, and its functionality was evaluated through white-box and black-box testing to ensure completeness and reliability. Results demonstrate that Sering-Sering was successfully implemented through systematic stages of planning, analysis, design, implementation, and testing. The final system is stable, user-friendly, and capable of delivering informative outputs. Black-box testing across 15 scenarios, including login, registration, destination search, profile management, and deletion of favorites and notifications, produced a 100 percent functional success rate. These findings indicate that the application effectively supports tourists in identifying suitable destinations quickly and conveniently while also contributing to regional tourism promotion. Future research is recommended to expand the system by integrating online ticket booking and artificial intelligence-based recommendation features, thereby strengthening its potential contribution to smart tourism development in South Sulawesi.
subject: Articles
  topic: section
subject: Web Application
  topic: keywords
subject: Waterfall method
  topic: keywords
subject: Digital Tourism
  topic: keywords
subject: Tourism recommendation
  topic: keywords
subject: Information system
  topic: keywords
creator: Reza Fathurrahman
creator: Dwi Putri Nadila
creator: Nurfahmi Hidayat
creator: Hairin Ahmad Khairul Shiddiq
creator: Ahmad Khairul Shiddiq
rights: Hak Cipta (c) 2025 Reza Fathurrahman, Dwi Putri Nadila, Nurfahmi Hidayat, Hairin Ahmad Khairul Shiddiq, Ahmad Khairul Shiddiq (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-08
publication date: 2025-10-08
starting page: 1
ending page: 15
doi: 10.61220/digitech.v3i1.20255

SIPER: Development of a Web-Based Library Information System at SMK Negeri 7 Makassar Using the Agile Method
type: item
description: The development of a web-based library information system at SMK 7 Makassar uses the Agile method to improve service efficiency through digitizing the process of managing books, members, borrowing, and reporting. Agile was chosen because of its flexibility in adjusting the system to user needs through iteration and continuous collaboration. The results of testing 11 main features such as login, add/edit/delete book data, add members, borrow, return, book search, transaction reports, logout, and notifications showed that all functions were running well (100% valid). This system is considered responsive, user-friendly, and ready to be implemented to support the needs of a modern, technology-based library.
subject: Articles
  topic: section
subject: Libarry Information
  topic: keywords
subject: System
  topic: keywords
subject: Agile
  topic: keywords
subject: SMK 7 Makassar
  topic: keywords
subject: Digitalization
  topic: keywords
creator: Irene Boli
creator: Amirah Putri
creator: Insyira Syahwa Naswari
creator: Muhammad Nur Faiz
creator: Ahmad Khairul Shiddiq
rights: Hak Cipta (c) 2025 Irene Boli, Amirah Putri, Insyira Syahwa Naswari, Muhammad Nur Faiz, Ahmad Khairul Shiddiq (Author) https://creativecommons.org/licenses/by/4.0
date: 2025-10-07
publication date: 2025-10-07
doi: 10.61220/digitech.v2i2.20251

Perancangan Aplikasi Pemesanan Katering Online Berbasis Website
type: item
description: Penelitian ini bertujuan untuk mengembangkan sistem informasi pemesanan makanan berbasis web untuk Happy Days Catering, sebuah platform digital yang menawarkan layanan pemesanan makanan sehat dan menu diet yang disesuaikan dengan preferensi pelanggan. Proses pengembangan mengikuti metodologi Agile yang mencakup tahap analisis kebutuhan pengguna dan bisnis, perencanaan, desain, pembangunan, pengujian, tinjauan, dan peluncuran. Dalam tahap analisis, kebutuhan fungsional dan non-fungsional diidentifikasi, diikuti oleh perancangan use case diagram, activity diagram, class diagram, dan sequence diagram. Implementasi dan pengujian sistem dilakukan menggunakan metode White Box dan Black Box untuk memastikan keakuratan dan kualitas sistem. Hasil pengujian menunjukkan bahwa sistem mampu memenuhi kebutuhan pengguna dan bisnis dengan baik, serta menyediakan antarmuka yang intuitif dan efisien. Dengan demikian, sistem informasi Happy Days Catering diharapkan dapat meningkatkan efisiensi operasional dan kepuasan pelanggan.
subject: Articles
  topic: section
subject: Happy Days Catering
  topic: keywords
subject: Metodologi Agile
  topic: keywords
subject: Pemesanan makanan
  topic: keywords
subject: Pengujian perangkat lunak
  topic: keywords
subject: Sistem informasi
  topic: keywords
creator: Andi Nurul Inaya
creator: Novita Nurhidaya
creator: Zalzabila Syahrudiwijaya Putri
creator: Lulu Latifah Ishak
rights: Hak Cipta (c) 2025 https://creativecommons.org/licenses/by/4.0
date: 2025-01-26
publication date: 2025-01-26
starting page: 154
ending page: 165
doi: 10.61220/digitech.v2i2.20252

Analyze the Interactive Biography System of the President of Indonesia: Portfolio
type: item
description: Interactive biography systems have become an important tool in introducing and understanding important figures in history. This article aims to analyze and describe an interactive biography system that focuses on Indonesian presidents. By utilizing various media, including text and images, the system offers an immersive learning experience and interacts with information about Indonesian leaders. Our analysis covers content structure, user interface, and interactivity, as well as their impact on people's understanding of history and leadership. By exploring the various features and technologies used in this system, this article provides an in-depth insight into how information technology can enrich historical learning and promote a better understanding of the role of leaders in the formation of the country. The conclusions of this analysis can provide valuable guidance for the development and improvement of future interactive biography systems.
subject: Articles
  topic: section
subject: Biography
  topic: keywords
subject: History
  topic: keywords
subject: Information
  topic: keywords
subject: Interactive
  topic: keywords
subject: Presidential
  topic: keywords
creator: Yudha Nurfaiz
creator: Khilma Zulfani Shobiyyah
creator: Risha Febrianti
creator: Dzaky Raihan Muharram
rights: Hak Cipta (c) 2025 https://creativecommons.org/licenses/by/4.0
date: 2025-04-28
publication date: 2025-04-28
starting page: 132
ending page: 153
doi: 10.61220/digitech.v2i2.20253

Eco-Fort : Sistem Informasi Pemantauan Sampah Benteng Rotterdam
type: item
description: Pada wisata Benteng Rotterdam yang terletak di Jalan Ujung Pandang, Bulo Gading, Ujung Pandang di kota Makassar, Sulawesi Selatan, terdapat permasalahan pengelolaan dan pendataan sampah yang masih dilakukan secara manual. Hal ini menyebabkan pengunjung menjadi terbatas karena lokasi-lokasi pembuangan sampah yang kurang efektif dan efisien. Solusi untuk mengatasi masalah tersebut adalah dengan membuat sistem informasi Eco-Fort. Sistem ini dirancang untuk memberikan informasi yang jelas dan mudah diakses mengenai lokasi-lokasi tempat sampah, sehingga dapat mengurangi perilaku membuang sampah sembarangan oleh pengunjung. Eco-Fort adalah sebuah situs web yang dirancang khusus untuk pengendalian dan pemantauan sampah. Metode pengembangan sistem yang digunakan adalah Agile, karena memungkinkan pengembangan yang bertahap dan berulang. Sistem ini akan membantu dalam pengendalian, pemantauan, dan pendataan lokasi tempat sampah sehingga menjadi lebih terorganisir dan efisien. Dengan adanya Eco-Fort, diharapkan pengelolaan sampah di Benteng Rotterdam dapat ditingkatkan, memberikan pengalaman yang lebih baik bagi pengunjung, serta berkontribusi pada pelestarian lingkungan.
subject: Articles
  topic: section
subject: Agile
  topic: keywords
subject: Benteng Rotterdam
  topic: keywords
subject: Eco-Fort
  topic: keywords
subject: Pemantauan Sampah
  topic: keywords
subject: Sistem Informasi
  topic: keywords
creator: Haerani Haerani
creator: M. Rizky Kurniawan Tuhulele
creator: Magfirah Aulia
creator: Muh Afriliawan S
rights: Hak Cipta (c) 2025 https://creativecommons.org/licenses/by/4.0
date: 2025-03-20
publication date: 2025-03-20
starting page: 114
ending page: 131
doi: 10.61220/digitech.v2i2.20254

Beautyskin: Aplikasi Web Rekomendasi Produk The Originate Berbasis Jenis Kulit Untuk Kecantikan Maksimal
type: item
description: Di zaman sekarang ini masih banyak orang yang melakukan kesalahan dalam memilih produk perawatan kulit, apalagi produk yang berbeda asal usulnya. Namun, pada penelitian ini akan membahas mengenai sebuah produk skincare terkenal yaitu the originote. Pada permasalahnya, masih banyak individu yang melakukan kesalahan dalam pemilihan produk yang sesuai dengan jenis kulit mereka. Oleh karena itu, kami menyediakan sistem informasi kecantikan kulit untuk memudahkan mencari produk asli yang sesuai dengan jenis kulit Anda. Dalam penelitian sebelumnya, menggunakan pendekatan inkremental untuk mengembangkan aplikasi dengan beberapa fase, seperti persyaratan, spesifikasi, arsitektur, desain, kode, dan pengujian. Dalam penelitian ini kami menggunakan pendekatan inkremental dengan beberapa tahapan seperti analisis kebutuhan, perancangan, pengkodean, dan pengujian sehingga diperoleh hasil yang cukup baik dan sistem dapat bekerja dengan baik. Selanjutnya pada pengujian menggunakan metode pengujian teknik basis path testing dengan menggunakan teknik path coverage, telah mendapatkan hasil yang cukup baik. Oleh karena itu, dapat kita simpulkan bahwa sistem informasi beautyskin dapat menjadi solusi efektif untuk mengetahui produk the originote mana yang cocok untuk kulit kita
subject: Articles
  topic: section
subject: Beautyskin
  topic: keywords
subject: Incremental
  topic: keywords
subject: Pencocokan Jenis Kulit
  topic: keywords
subject: Sistem Informasi The Originate
  topic: keywords
creator: Chairati Chairati
creator: Fadhil Dhanendra
creator: Nur Awalia
creator: Muhammad Atthariq
creator: Devi Miftahul Jannah
rights: Hak Cipta (c) 2025 https://creativecommons.org/licenses/by/4.0
date: 2025-03-20
publication date: 2025-03-20
starting page: 100
ending page: 113
doi: 10.61220/digitech.v2i2.20255

Remindly: Android-Based Task Reminder App with Agile Methods to Improve Student Study Time Efficiency
type: item
description: The rapid development of digital technology demands practical solutions in time management, especially for students and students who often face difficulties in managing academic assignments. This research aims to develop the Remindly application, an Android-based task reminder application designed using the Agile method to help users systematically record, manage, and receive task notifications. The development process is carried out in three sprints, including the stages of planning, needs analysis, interface design, implementation, and testing. The app's key features include login, registration, task addition, automatic reminders, grouping tasks by status, and user profile management. The app was tested using both black-box and white-box methods, which showed that all functionality was running as planned. The Remindly application is expected to be able to improve the time efficiency, discipline, and productivity of users in daily activities, especially in the academic context.
subject: Articles
  topic: section
subject: Agile
  topic: keywords
subject: Android
  topic: keywords
subject: Task Reminders
  topic: keywords
subject: Time Management
  topic: keywords
subject: Remindly
  topic: keywords
creator: Artika Sari Dewi
creator: Zahwa Aurellia Adha Maulana Syach
creator: Anggun Nurpadila
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-11-25
publication date: 2024-11-25
starting page: 70
ending page: 99
doi: 10.61220/digitech.v2i1.20241

Task Monitoring Information System: Case Study of Task Minder Implementation in PTIK A Class Students Class 2022 Makassar State University
type: item
description: In the digital age, students face increasing demands to manage various academic assignments and deadlines effectively. Manual task management often leads to missed deadlines, irregularities, and reduced productivity. Therefore, a structured, easy-to-use task monitoring system is needed to support learning efficiency. This research explores Task Minder, a task monitoring system that helps individuals and organizations manage tasks in a structured manner. With user-friendly features such as account creation, task editing, status tracking, and automatic reminders, Task Minder aims to increase productivity and efficiency. A descriptive method is used to describe and analyze this system, through a whitebox approach in the creation of Software Requirements Specification (SRS) documents. Data was collected through interviews, observations, and documentation, then analyzed qualitatively using thematic analysis methods. The results show an increase in user productivity, but also identify some limitations that need to be considered for effective use. Overall, Task Minder makes a real contribution as a digital solution in academic task management, helping students organize work more efficiently, responsively, and integrated with learning needs.
subject: Articles
  topic: section
subject: Task Less
  topic: keywords
subject: Task Management
  topic: keywords
subject: Information System
  topic: keywords
subject: Efficiency
  topic: keywords
creator: Fauziah
creator: Miftakhul Jannah
creator: Amanda Putri Lestari
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-11-18
publication date: 2024-11-18
starting page: 51
ending page: 69
doi: 10.61220/digitech.v2i1.20242

Traditional Food Ordering Service Information System "ANTAR RASA"
type: item
description: The younger generation's interest in traditional food, partly due to limited digital promotion and accessibility, raises concerns about the preservation of Makassar's culinary heritage. This research aims to design and implement AntarRasa, a web-based food ordering information system to facilitate online access to traditional foods while strengthening local cultural identity. This study uses a qualitative descriptive-analytical method, with data collected through structured interviews and user observations, then thematically analyzed and validated to ensure its accuracy and reliability. The system was developed with features including registration, login, home, about, menu, gallery, and order, and tested using white-box and black-box verification methods. The results of the study showed that the system functions effectively, meets user needs, and provides convenience in ordering traditional food. In conclusion, AntarRasa supports the preservation and promotion of culture by integrating technology with culinary heritage and can serve as a model for similar applications in the context of other regional foods.
subject: Articles
  topic: section
subject: Culinary
  topic: keywords
subject: Inter Rasa
  topic: keywords
subject: Infotmation System
  topic: keywords
subject: Makassar Traditional Food
  topic: keywords
creator: Nashifah Nurul Fajri
creator: A. Siti Rahmawati
creator: Ainun Mardiah
creator: Putri Rahayu
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-11-22
publication date: 2024-11-22
starting page: 36
ending page: 50
doi: 10.61220/digitech.v2i1.20243

SIPANDAI: Development of an Integrated Village Public Service Website Using the Agile Method
type: item
description: The development of information technology has encouraged the transformation of public services in villages to be more efficient and transparent. This research aims to develop the Integrated Village Information and Service System (Sipandai) website to overcome administrative problems such as population data collection, correspondence, and access to information. Sipandai provides digital administration features, budget transparency, village news, and online levy payments. The system development uses the iterative and flexible Agile method, allowing for customization according to the user's needs. The results of the development show that the implementation of Agile supports the effectiveness of the system, improves the quality and speed of public services in the village, and encourages community participation in more transparent governance. Sipandai also functions as a means of community empowerment and strengthening information technology-based village governance. The test results using the Black Box and White Box methods showed a 100% success rate with no errors found in all test scenarios
subject: Articles
  topic: section
subject: Agile
  topic: keywords
subject: Digital village
  topic: keywords
subject: Public services
  topic: keywords
subject: Information system
  topic: keywords
subject: Website
  topic: keywords
creator: Alisa Zahra Syahdia
creator: Alya Wulandari
creator: Muh. Asdar
creator: Andi Naufal Abiyyu Tsarwat
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-11-12
publication date: 2024-11-12
starting page: 18
ending page: 35
doi: 10.61220/digitech.v2i1.20244

Digides: Development of a Web-Based Information System for Village Data Administration and Management Using the Waterfal Method
type: item
description: The development of information technology has encouraged the transformation of public services in villages to be more efficient and transparent. This research aims to develop the Integrated Village Information and Service System (Sipandai) website to overcome administrative problems such as population data collection, correspondence, and access to information. Sipandai provides digital administration features, budget transparency, village news, and online levy payments. The system development uses the iterative and flexible Agile method, allowing for customization according to the user's needs. The results of the development show that the implementation of Agile supports the effectiveness of the system, improves the quality and speed of public services in the village, and encourages community participation in more transparent governance. Sipandai also functions as a means of community empowerment and strengthening information technology-based village governance. The test results using the Black Box and White Box methods showed a 100% success rate with no errors found in all test scenarios
subject: Articles
  topic: section
subject: Village Administration
  topic: keywords
subject: Web-Based Information System
  topic: keywords
subject: Digital Transformation
  topic: keywords
subject: Waterfall Model
  topic: keywords
creator: Faldy
creator: Andi Azzahfira Putri Suhaoping
creator: Musryfah Sa’adah
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-11-12
publication date: 2024-11-12
starting page: 1
ending page: 17
doi: 10.61220/digitech.v2i1.20245

WorkSpot: Platform Android Berbasis Agile untuk Rekomendasi Tempat Mengerjakan Tugas bagi Mahasiswa dan Profesional
type: item
description: Mahasiswa dan pekerja digital sering mengalami kesulitan dalam menemukan tempat yang optimal untuk mengerjakan tugas, terutama yang mendukung konsentrasi, memiliki koneksi internet stabil, serta suasana yang nyaman. Penelitian ini bertujuan mengembangkan WorkSpot, sebuah aplikasi mobile yang memberikan rekomendasi tempat kerja berbasis data real-time. Aplikasi ini dirancang untuk membantu pengguna memilih lokasi kerja berdasarkan preferensi seperti tingkat kebisingan, kualitas internet, dan kenyamanan. Pengembangan sistem menggunakan metode agile, yang memungkinkan proses iteratif dan adaptif terhadap kebutuhan pengguna. Proses pengembangan mencakup tahapan perencanaan, analisis kebutuhan, desain antarmuka dan sistem, pengkodean menggunakan Android Studio, serta pengujian fungsi dan performa. Hasil dari studi kelayakan menunjukkan bahwa aplikasi ini layak dikembangkan secara teknis, ekonomis, dan organisasi. Aplikasi WorkSpot mampu memberikan rekomendasi yang relevan dan mendukung produktivitas pengguna. Dengan memanfaatkan data lokasi, ulasan pengguna, serta integrasi Firebase dan Google Maps, aplikasi ini dapat membantu mahasiswa dan pekerja dalam menentukan tempat kerja yang ideal. WorkSpot memberikan kontribusi nyata dalam pemanfaatan teknologi mobile untuk meningkatkan efisiensi belajar. Aplikasi ini juga mendukung kegiatan bekerja di lingkungan yang lebih kondusif.
subject: Articles
  topic: section
subject: Mobile
  topic: keywords
subject: Metode Agile
  topic: keywords
subject: Rekomendasi Tempat
  topic: keywords
creator: Sadva Anargya
creator: Inggrid Adellia
creator: Muhammad Aidil Berkah Juliah
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 137
ending page: 159
doi: 10.61220/digitech.v1i2.241

OutfiX : Pengembangan Aplikasi Online Shop Berbasis Android Dengan Metode Agile
type: item
description: The Kemajuan teknologi informasi dan internet telah mengubah pola aktivitas masyarakat, termasuk dalam transaksi jual beli daring. Peningkatan penggunaan smartphone dan akses internet menjadikan aplikasi belanja online sebagai solusi praktis dan efisien bagi masyarakat modern. Namun, masih ditemukan permasalahan pada aplikasi online shop, seperti antarmuka yang kurang ramah pengguna, alur transaksi yang rumit, serta fitur pengelolaan produk yang terbatas, khususnya bagi pelaku UMKM. Penelitian ini bertujuan merancang dan mengembangkan aplikasi online shop berbasis Android bernama outfiX dengan metode Agile. Pendekatan ini memungkinkan pengembangan dilakukan secara bertahap, adaptif, dan melibatkan pengguna secara aktif. Aplikasi outfiX dilengkapi fitur utama seperti katalog produk, sistem pemesanan, proses checkout sederhana, dan antarmuka yang mudah digunakan. Pengujian dilakukan di setiap iterasi untuk memastikan kesesuaian dengan kebutuhan pengguna. Metode white-box digunakan untuk memverifikasi logika internal program, sedangkan black-box menilai fungsionalitas dari sisi pengguna. Kualitas aplikasi juga dievaluasi melalui tiga siklus sprint pengembangan Agile yang berfokus pada penyempurnaan fitur dan perbaikan bug. Hasil penelitian menunjukkan bahwa metode Agile efektif dalam menyesuaikan pengembangan aplikasi terhadap kebutuhan yang terus berubah. Aplikasi outfiX diharapkan menjadi solusi digital yang praktis bagi pelaku usaha, memperluas jangkauan pasar, dan memberikan pengalaman belanja online yang lebih menyenangkan serta efisien. Penelitian ini turut memberikan kontribusi pada pengembangan aplikasi e-commerce yang adaptif di era digital.
subject: Articles
  topic: section
subject: Pengembangan
  topic: keywords
subject: Shop
  topic: keywords
subject: Agile
  topic: keywords
subject: Aplikasi
  topic: keywords
subject: BlackBox
  topic: keywords
creator: Andi Siti Khadijah
creator: Aqda
creator: Aulia Dessiana
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-04-07
publication date: 2024-04-07
starting page: 113
ending page: 136
doi: 10.61220/digitech.v1i2.242

I-Read: Aplikasi Agile untuk Pencarian Lokasi Buku Lintas Perpustakaan di Wilayah Makassar
type: item
description: Perkembangan teknologi informasi telah mendorong transformasi layanan perpustakaan menuju sistem yang lebih modern dan efisien. Penelitian ini bertujuan untuk merancang aplikasi i-Read berbasis metode Agile guna mempermudah pengguna dalam mencari dan mengakses informasi buku di perpustakaan-perpustakaan di Makassar. Metode Agile dipilih karena fleksibilitasnya dalam menyesuaikan kebutuhan pengguna melalui iterasi yang cepat. Aplikasi ini dilengkapi dengan fitur pencarian buku berdasarkan judul, penulis, kategori, dan lokasi penyimpanan, serta informasi ketersediaan buku secara real-time. Proses pengembangan meliputi tahapan perencanaan, analisis kebutuhan, perancangan, implementasi, dan pengujian. Aplikasi diuji menggunakan metode Black Box dan White Box. Hasilnya menunjukkan bahwa i-Read dapat meningkatkan efisiensi layanan pencarian buku serta memberikan pengalaman pengguna yang lebih interaktif dan responsif. Penelitian ini diharapkan menjadi solusi inovatif dalam digitalisasi layanan perpustakaan dan acuan bagi pengembangan sistem serupa di instansi lainnya.
subject: Articles
  topic: section
subject: Agile
  topic: keywords
subject: Buku
  topic: keywords
subject: Lokasi
  topic: keywords
subject: Pencarian
  topic: keywords
subject: Perpustakaan
  topic: keywords
creator: Andi Mahdaniar Patoppoi. Z
creator: Alia Amini Azhar
creator: Sayla Fardhillah
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-04-28
publication date: 2024-04-28
starting page: 91
ending page: 112
doi: 10.61220/digitech.v1i2.243

Pomify: Aplikasi Mobile Pomodoro Timer untuk Mengurangi Prokrastinasi dengan Metode Incremental
type: item
description: Penelitian ini mengembangkan aplikasi mobile Pomify yang menerapkan teknik Pomodoro untuk membantu mengatur waktu dan mengurangi penundaan. Penelitian ini dilatarbelakangi oleh permasalahan tingginya tingkat penundaan akibat kurangnya manajemen waktu yang efektif, sehingga bertujuan untuk merancang solusi digital berupa aplikasi berbasis teknik Pomodoro yang tidak hanya mendukung fokus pengguna, tetapi juga memenuhi standar kualitas perangkat lunak melalui whitebox dan pengujian ISO/IEC 25010. Metode penelitian ini menggunakan model pengembangan inkremental dan whitebox dan pengujian ISO/IEC 25010 untuk memastikan kualitas fungsional dan kinerja aplikasi. Pengujian kotak putih pada fitur Daftar dan Login menunjukkan hasil yang valid dengan tingkat kompleksitas rendah (V(G) = 4 dan V(G) = 3), yang menunjukkan bahwa aplikasi berfungsi dengan baik tanpa kesalahan. Pengujian ISO/IEC 25010 menunjukkan bahwa Pomify memenuhi standar kualitas perangkat lunak. Kesesuaian fungsional mencapai 100%, menunjukkan bahwa semua fitur berfungsi sesuai dengan kebutuhan pengguna. Pengujian kegunaan mencetak 91,2%, menunjukkan tingkat kepuasan pengguna yang sangat baik. Dari segi keandalan, aplikasi berkinerja sangat baik dengan 98,67% responden memberikan penilaian positif terhadap aspek keandalan. Pengujian efisiensi kinerja dengan Android Profiler menunjukkan penggunaan CPU rata-rata 8% dan konsumsi RAM yang stabil (65-69MB), dengan waktu pemuatan yang cepat, yang tertinggi hanya 463ms. Secara keseluruhan, aplikasi Pomify memenuhi standar kualitas tinggi dalam hal kesesuaian fungsional, kegunaan, keandalan, dan efisiensi kinerja, dan efektif dalam mendukung manajemen waktu dan mengurangi penundaan.
subject: Articles
  topic: section
subject: Aplikasi Seluler
  topic: keywords
subject: Manajemen Waktu
  topic: keywords
subject: Metode Tambahan
  topic: keywords
subject: Pengatur Waktu
  topic: keywords
subject: Pomodoro
  topic: keywords
creator: A. M. Farhath Zuhair
creator: Hana Awaliyah Najamuddin
creator: Sultan Budiluhur
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-03-05
publication date: 2024-03-05
starting page: 49
ending page: 90
doi: 10.61220/digitech.v1i2.244

Modern Lifestyle Transformation: The Role of an Agile Android Diary App for Time Management and Self-Reflection
type: item
description: The rapid development of information technology drives the need for simple yet functional mobile applications to support daily productivity. One solution that is increasingly in demand is the short notes application, which allows users to record ideas, tasks, or important information quickly and practically. This study aims to design and develop an Android-based shortnotes application that prioritizes ease of use, efficiency, and local data storage without requiring an internet connection or integration with an external database. The system development method is carried out through several stages, namely planning, needs analysis, interface design, code implementation, and application testing. The Java programming language is used in the coding process with Android Studio as the main development environment. This application utilizes SharedPreferences and local file storage as data storage media, which are chosen to maintain the simplicity and efficiency of application performance on the user's device. The main features of the application include creating new notes, editing, deleting, and checking notes based on the results produced. The test results using the emulator show that the application runs smoothly and responsively in various usage scenarios. With a minimalist and intuitive interface, this application is expected to help users manage their daily notes more effectively.
subject: Articles
  topic: section
subject: Android
  topic: keywords
subject: Java
  topic: keywords
subject: Local Storage
  topic: keywords
subject: SharedPreferences
  topic: keywords
subject: Short Notes
  topic: keywords
creator: Andi Adbiyah Kurnia Dela
creator: Nurhaliza Nurhaliza
creator: Winda Winda
rights: Hak Cipta (c) 2024 https://creativecommons.org/licenses/by/4.0
date: 2024-04-06
publication date: 2024-04-06
starting page: 160
ending page: 173
doi: 10.61220/digitech.v1i2.245

Metode Penentuan Perbaikan Noise Pada Data Musik Menggunakan Algoritma Least Mean Square
type: item
description: Jenis penelitian ini menggunakan penelitian Eksperimen yaitu suatu penelitian yang di dalamnya ditemukan minimal satu variabel yang dimanipulasi untuk mempelajari hubungan sebab-akibat. Kebisingan tidak bisa dihindari dalam sistem komunikasi. Dalam beberapa kasus, noise dapat mengganggu sinyal. Penelitian ini dilakukan untuk melihat performa Adaptiv Filter menggunakan Algoritma least mean square (LMS) dalam menghilangkan noise. Hasil dari penelitian ini adalah didapatkan sebuah metode dalam menghilangkan atau mengurangi bobot noise pada data musik tari remo. Kemampuan filter dilihat dari nilai Mean Square Error (MSE) dan Nilai Signal to Noise Rasio (SNR) yang dihasilkan dari percobaan dan pengujian simulai penghapusan noise. Penelitian ini melibatkan 15 orang responden yang dianggap mampu membedakan suara sinyal musik sebelum difilter dan suara musik setelah difilter. Sebanyak 13 responden menyimpulkan bahwa suara sinyal hasil filter lebih baik daripada suara sinyal sebelum difilter. Dilihat dari grafik simulasi perbaikan noise pada tampiran GUI, dimana sinyal gabungan antara sinyal asli dan noise setelah dilakukan pemfilteran grafiknya kembali menyerupai sinyal asli sebelum digabungkan dengan noise, sehingga dapat disimpulkan hasil dari penelitian ini bahwa Algoritma least mean square (LMS) efektif untuk menghilangkan noise.
subject: Articles
  topic: section
subject: Algoritma Least Mean Square (LMS)
  topic: keywords
subject: Noise
  topic: keywords
subject: sinyal musik
  topic: keywords
creator: Satria Gunawan Zain
creator: Edi Suhardi Rahman
creator: Mardhatillah
rights: Hak Cipta (c) 2023 https://creativecommons.org/licenses/by/4.0
date: 2023-07-29
publication date: 2023-07-29
starting page: 38
ending page: 48
doi: 10.61220/digitech.v1i1.20235

Pengembangan Sistem Navigasi Deteksi Lubang Pada Smart Scooter
type: item
description: Salah satu modal transportasi yang sedang banyak diminati dikalangan anak muda belakangan ini adalah skuter listrik dan otoped listrik. Berdasarkan hal tersebut makadiperlukannya Pengembangan Sistem Navigasi Deteksi Lubang yang dapat mendeteksi lubang yang ada di jalan secara otomatis dan mengirim data ke database sistem informasi sehingga pengendara lain bisa mengetahui dimana letak posisi lubang yang tersebar di jalan raya. Untuk gambaran dari perangkat sistemnya yaitu menggunakan Raspberry Pi 4 B yang di modifikasi berbentuk box sedemikian rupa sehinga bisa dipasang pada kendaraan. manfaat adanya penelitian ini adalah dapat menerapkan hasil penelitian tentang pengembangan sistem navigasi deteksi lubang pada smart scooter sehingga menekan tingkat kecelakaan akibat kerusakan jalan (berlubang). metode yang digunakan adalah Research and Development (R&D), R&D adalah sebuah proses dan langkah-langkah untuk mengembangkan suatu produk baru atau menyempurnakan produk yang telah ada, hasilnya sebuah citra berupa gambar objek lubang jalan dimana data berupa kondisi jalan berlubang tersebut akan digunakan sebagai input untuk mengkondisikan gerakan skuter apakah tetap bergerak maju, belok kiri, belok kanan atau berhenti. Hasil prediksi tersebut akan dilihat setelah dilakukannya pengujian arsitektur model CNN.
subject: Articles
  topic: section
subject: Jalan
  topic: keywords
subject: Respberry Pi 4B
  topic: keywords
subject: Scooter
  topic: keywords
subject: Sistem
  topic: keywords
creator: Thaliasty
creator: Arya Bagus
rights: Hak Cipta (c) 2023 https://creativecommons.org/licenses/by/4.0
date: 2023-05-29
publication date: 2023-05-29
starting page: 31
ending page: 37
doi: 10.61220/digitech.v1i1.20234

Perancangan Konversi Meteran Air Analog ke Digital dengan Optocoupler Berbasis Mikrokontroler NodeMCU ESP8266
type: item
description: Meteran Air adalah salah satu jenis alat ukur volume air pada jaringan perpipaan untuk melayani pemakai baik perorangan maupun kelompok dengan memperhatikan aspek teknis dan non teknis. Saat ini PDAM masih menggunakan sistem peralatan meteran air secara Analog. Petugas datang langsung ke rumah-rumah pelanggan untuk mengecek jumlah angka pada meteran air. Dengan memanfaatkan teknologi yang sudah ada bisa dirancang sistem perhitungan Pemakaian air PDAM yang lebih mudah dan efisien, yaitu Meter air digital dapat menampilkan keluaran data berupa debit air, tekanan air, dan volume air yang mengalir pada LCD (Liquid Crystal Display) sehingga masyarakat akan mengetahui jumlah penggunaan air setiap harinya. Dalam penelitian ini penulis Memodifikasi alat meteran air analog ke digital untuk pemantauan penggunaan air menggunakan sensor Optocoupler dan Microcontroller NodeMCU ESP8266 untuk memproses data mengolah hasil pengukuran debit air. Data akan diolah dan ditampilkan pada LCD 16X2
subject: Articles
  topic: section
subject: Meteran Analog ke Digital
  topic: keywords
subject: NodeMCU ESP8266
  topic: keywords
subject: Sensor Optocoupler
  topic: keywords
creator: Achmad Khiyaril Muzadi
creator: Andri Ashari
creator: Sulis Marshanda Basri
creator: Nurul Azizah
creator: Rezky Padila
rights: Hak Cipta (c) 2023 https://creativecommons.org/licenses/by/4.0
date: 2023-06-02
publication date: 2023-06-02
starting page: 24
ending page: 30
doi: 10.61220/digitech.v1i1.20233

Pengembangan Sistem Pengaturan Cahaya Lampu Celup Bagan Berbasis Bluetooth
type: item
description: Meteran Air adalah salah satu jenis alat ukur volume air pada jaringan perpipaan untuk melayani pemakai baik perorangan maupun kelompok dengan memperhatikan aspek teknis dan non teknis. Saat ini PDAM masih menggunakan sistem peralatan meteran air secara Analog. Petugas datang langsung ke rumah-rumah pelanggan untuk mengecek jumlah angka pada meteran air. Dengan memanfaatkan teknologi yang sudah ada bisa dirancang sistem perhitungan Pemakaian air PDAM yang lebih mudah dan efisien, yaitu Meter air digital dapat menampilkan keluaran data berupa debit air, tekanan air, dan volume air yang mengalir pada LCD (Liquid Crystal Display) sehingga masyarakat akan mengetahui jumlah penggunaan air setiap harinya. Dalam penelitian ini penulis Memodifikasi alat meteran air analog ke digital untuk pemantauan penggunaan air menggunakan sensor Optocoupler dan Microcontroller NodeMCU ESP8266 untuk memproses data mengolah hasil pengukuran debit air. Data akan diolah dan ditampilkan pada LCD 16X2.
subject: Articles
  topic: section
subject: Lampu Celup
  topic: keywords
subject: MIT App Investor
  topic: keywords
subject: Sistem Kontrol
  topic: keywords
creator: Satria Gunawan Zain
creator: Syamsurijal
creator: Arif Hidayat
rights: Hak Cipta (c) 2023 Satria Gunawan Zain, Syamsurijal, Arif Hidayat (Author) https://creativecommons.org/licenses/by/4.0
date: 2023-05-22
publication date: 2023-05-22
starting page: 11
ending page: 23
doi: 10.61220/digitech.v1i1.20232

Pengembangan Lampu Jalan Pintar Hemat Energi Berbasis Perangkat Komunikasi Data Multipoint
type: item
description: Penerangan Jalan Umum (PJU) merupakan layanan publik yang penting yang dapat mempengaruhi tingkat aktivitas manusia dalam memberi keselamatan bagi pengendara dan pejalan kaki. Jika di lihat dari efesiensi penggunaan energi terhadap manfaat langsung dari pengguna jalan maka ada beberapa sisi kelemahan dari lampu jalan yang ada saat ini baik yang digunakan di area Perkotaan maupun area Kabupaten dan Desa. Berdasarkan penjelasan diatas, maka dibutuhkan lampu jalan cerdas yang dapat mendeteksi keberadaan kendaran. Lampu jalan akan menyala saat terdeteksi ada kendaraan yang lewat sehingga lampu tidak setiap saat menyala. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian Research and Development (R&D). Pada penelitian ini, model pengembangan yang diguankan yaitu model prototyping. Model prototyping dijadikan sebagai acuan atau dasar dalam pelaksanaan penelitian pengembangan bertujuan untuk membuat sebuah model awal dari program perangkat-perangkat atau sebuah sistem. Adapun teknik pengumpulan data yang digunakan adalah Teknik Pengukuran dan Angket (kuisioner) yang terdiri dari analisis fungsionality dan analisis aspek Usability. Sehingga hasil yang didapatkan adalah bahwa Pengembangan lampu jalan pintar hemat energi dengang komuinkasi data multipoint mengahsilkan produk ini hemat energi karena menggunakan energi hanya ketika ada kendaraan yang melewatinya.
subject: Articles
  topic: section
subject: ESP32
  topic: keywords
subject: Hemat
  topic: keywords
subject: Jalan
  topic: keywords
subject: Lampu
  topic: keywords
subject: Prototype
  topic: keywords
creator: Hamrin
creator: Widya Syahrir
creator: Wahyu Aidil Febri
rights: Hak Cipta (c) 2023 Hamrin, Widya Syahrir, Wahyu Aidil Febri (Author) https://creativecommons.org/licenses/by/4.0
date: 2023-03-20
publication date: 2023-03-20
starting page: 1
ending page: 10
doi: 10.61220/digitech.v1i1.20231